
Game Review: Guitar Hero 3
The long awaited Guitar Hero 3 came out this weekend, and it is pretty much what you would expect. It has a whole bunch of new songs, including some great ones like Paint it, Black by the Rolling Stones and Even Flow by Pearl Jam. There are also a lot of other solid songs, but the problem comes when you reach the later songs in the game - they have to be difficult to play, and thus they are generally unrecognizable. This is a problem in all of the Guitar Heroes, so I guess it is to be expected.
One thing you'll notice pretty quickly is that the game is much more forgiving than GH II. The timing of the notes is very generous; it seems like you have almost twice as much time, both before and after the note, to hit it and have the game register it as struck. Hammer ons and pull offs are similarly generous, meaning that you can just wail through particularly long stretches of solos without too much difficulty, and even keeping your multiplier. I'm not sure what I personally think of this change yet, but I guess it makes it more accessible for everyone to play.
There is a new "battle mode," where instead of star power you get the ability to make your opponent's playing more difficult, by either removing a fret temporarily, making him whammy a lot before being able to play notes, playing double notes for awhile, etc. This mode is just stupid. It basically is "make sure you hit your powerup or you'll lose," and even then it depends on what powerup you get. If someone lefty flips you, or whammys you at the right time, you're goosed, and thats the end of that. Making this more more annoying is that it is incorporated into career mode. Luckily, you don't have to actually win your battles against Tom Morello or Slash in order to progress, but it is just kind of stupid to have it sitting in there, where it clearly doesn't belong.
There is a new co-op career mode, which seems promising. It has a few extra songs that you can unlock that are not available in single player career mode, such as Sabotage by the Beastie Boys. Unlike battle mode, this is a good idea, and is well implemented too. Unlike GH II, it seems like they have created different star ratings for co-op play, so both you and your partner will have to do fairly well in order to five star a song.
Graphically, the game looks much, much better than GH II. The venues are more detailed, the fans look individually good, and the player characters are all very well done. There is a counter that pops up now if you have a streak of over 30 notes hit, which is a nice touch as a boon and a curse. You get to see how far along you are before hitting 300 or 400 in a row, but it also makes you look at it and not at the notes every now and then, which invariably leads to you missing. Star power also looks a little bit different, in that it pops up as bulbs you fill up instead of a meter.
Overall, I recommend the game. I'd probably recommend it for the songs alone, because new songs are always welcome. But the graphics make it look real nice, and while battle mode is stupid, noone is actually forcing you to play it. There is also an online component for it, but we haven't tried that yet, and I doubt we will, as there are three of us here anyway who like to play.


